hi, i'm

M

i

n

o

!

i make interactive experiences

playful.

intuitive.

curious.

emotional.

playful.

(ui/ux and level design for games)

scroll down!

selected works

"Project Page" will take you to external pages.
"Case Study" will open a detailed breakdown of my work!

A level design project exploring player guidance, environmental storytelling, and gameplay flow within a stylised game environment.

A level design project exploring player guidance, environmental storytelling, and gameplay flow within a stylised game environment.

A gamified battlepass designed to improve long-term engagement for Duolingo.

A gamified battlepass designed to improve long-term engagement for Duolingo.

WIP: An original web & app exploration about a child safety ecosystem for disaster-affected communities in Southeast Asia

WIP: An original web & app exploration about a child safety ecosystem for disaster-affected communities in Southeast Asia

A cozy social simulation game about revitalising a town through cuisine and whimsy.

A cozy social simulation game about revitalising a town through cuisine and whimsy.

hi, i'm mino!

I design digital experiences with clarity, character and purpose.

With a background in 3D Games Art & Design, I create UI and build experiences that supports play without losing personality. My approach is rooted in making interaction clear and considered, with interfaces that guide the player while staying true to the world around them.

Currently studying in Japan, I’m exploring how games, culture, and visual design shape meaningful digital experiences. I prototype and design using Figma, Framer, Unreal Engine 5 and Adobe Creative Cloud.

Find me on itch.io, The Rookies and LinkedIn.

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